Monsters abound in the dungeons, and their characters vary widely. Any additions or corrections to this list would be greatly appreciated!
In this table:
Carry the percent chance that the monster will be carrying something
Flags:
Name |
CARRY |
Flags |
str |
exp |
lvl |
amr |
hpt |
dmg |
aquator |
0 |
M |
XX |
20 |
5 |
2 |
___ |
0d0/0d0 |
bat |
0 |
F |
XX |
1 |
1 |
3 |
___ |
1d2 |
centaur |
15 |
XX |
25 |
4 |
4 |
___ |
1d6/1d6 |
|
dragon |
100 |
M |
XX |
6800 |
10 |
-1 |
___ |
1d8/1d8/3d10 |
emu |
0 |
M |
XX |
2 |
1 |
7 |
___ |
1d2 |
venus flytrap |
0 |
M |
XX |
80 |
8 |
3 |
___ |
%%%d0 |
griffin |
20 |
MFR |
XX |
2000 |
13 |
2 |
___ |
4d3/3d5/4d3 |
hobgoblin |
0 |
M |
XX |
3 |
1 |
5 |
___ |
1d8 |
ice monster |
0 |
M |
XX |
15 |
1 |
9 |
___ |
1d2 |
jabberwock |
70 |
XX |
4000 |
15 |
6 |
___ |
2d12/2d4 |
|
kestral |
0 |
MF |
XX |
1 |
1 |
7 |
___ |
1d4 |
leprechaun |
(100?) |
G |
XX |
10 |
3 |
8 |
___ |
1d2 |
medusa |
40 |
M |
XX |
200 |
8 |
2 |
___ |
3d4/3d4/2d5 |
nymph |
100 |
XX |
37 |
3 |
9 |
___ |
0d0 |
|
orc |
15 |
G |
XX |
5 |
1 |
6 |
___ |
1d8 |
phantom |
0 |
I |
XX |
120 |
8 |
3 |
___ |
4d4 |
quagga |
30 |
M |
XX |
32 |
3 |
2 |
___ |
1d2/1d2/1d4 |
rattlesnake |
0 |
M |
XX |
9 |
2 |
3 |
___ |
1d6 |
snake |
0 |
M |
XX |
1 |
2 |
8 |
___ |
1d3 |
troll |
50 |
RM |
XX |
120 |
6 |
4 |
___ |
1d8/1d8/2d6 |
ur-vile |
0 |
M |
XX |
190 |
7 |
-2 |
___ |
1d3/1d3/1d3/4d6 |
vampire |
20 |
RM |
XX |
350 |
8 |
1 |
___ |
1d10 |
wraith |
0 |
XX |
55 |
5 |
4 |
___ |
1d6 |
|
xeroc |
30 |
XX |
100 |
7 |
7 |
___ |
3d4 |
|
yeti |
30 |
XX |
50 |
4 |
6 |
___ |
1d6/1d6 |
|
zombie |
0 |
M |
XX |
6 |
2 |
8 |
___ |
1d |
Special monster notes:
Aquators rust your armor (decrease by one per solid hit)
Ice monsters can freeze you (for several moves, giving other monsters a go at you!)
Leprechauns steal gold if given the chance to hit you.
Medusas confuse you with their gaze, making it difficult to accomplish anything.
Nymphs steal magic items if given a chance to hit you.
Vampires steal maximum hit points, if you hit zero, you die
Wraiths drain experience points, if you hit zero you die
Xeroc's mimic (photocopy?) other items, giving you a nasty surprise when you try to pick them up!. Zapping a hiding Xeroc with a wand of cancellation will reveal it.
If monster is held or sleeping, you get a +4 to hit